The thing about all these blackmail games we play is they aren't very unique. I release a new game and my inbox fills up with the exact same information from each and every one of you. I want more variety. I want an element of chance, or luck, compounding the risk of the game. That's why I came up with my randomizer wheel spin. Every game played will have a different result and I can't wait for my inbox to fill up and see who gets lucky and see who does not.
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